Wei Xing's Blog
Personal blog to write about whatever I please!
Thursday, March 26, 2009
Tuesday, March 17, 2009
Making of: The Forbidden Forest
Introduction
The Forbidden Forest is actually a University assignment for my 2D Computer Animation module. The task was to animate a character defeating a demon (or villain) in the forest by using the environment to his advantage. So that was how this came to be. I had to hand in my first draft (line test) animation at the end of January and I never really started working on it till the week before hand-in. At the same time, I've also been playing quite a lot of Left 4 Dead, which sparked the idea of a big creature vs a little guy idea. You know, muscle vs speed kind of thing. So that was how the TAAAANK (beast) character was born.
You can also argue that the archer character is Louis (I used his voice for the screams), in a green outfit, lol. Some say, its Link, Robin Hood, etc, but heck, think whatever you want. Fact is, I didn't want this movie to be a parody of a existing game, not completely anyways.
What this animation means to me
First animation I've done with a Wacom tablet
2nd attempt at non-stick frame by frame animation (since Siege Outbreak in 2005)
First time I've animated with consideration to directing shots and composition in mind (since I started studying how important they are)
I wanted something sexy for my showreel
What have I learnt
Flash CS4 is laggy and crashes because it can't handle the workload!
Flash CS3 can handle the workload most the time, until you start putting too many graphic elements into a scene in which case it can prompt the blue-screen-of-death.
You know when your animation is just too good for Flash when it takes more than one whole second to load after you hit the undo button.
Working in multiple .fla documents help reduce memory consumption and speed things up
Working with over 200 layers in one scene is a bad idea
How to animate better!
How to create a mask to show selective rendering of my animation
First few animations always suck, so do tests, get them wrong, and find out what to do right, then animate it again and again!
Loads more, but those are for me to know and for you to find out :).
Some fun facts
25 Frames per second
Mostly animated on twos, and avoided tweens as much as possible
Took 6 weeks to do 30 seconds of animation!
1 week for first line-test
1.5 weeks for backgrounds
1.5 weeks for refining the line-test (with more animation tests)
1 week of lying around and playing games (aka. animation block!)
1 week of final animation and touch-ups.
Everything was done in Adobe Flash CS3/4, including backgrounds.
Photoshop was only used to do advanced blurring for the chase sequence and then re-imported back into Flash.
Concept Art/ Doodles and tests!
Here are my pre-production line tests:
1st test (the one I handed in)
2nd test (with 3d reference backgrounds)
3rd test (With painted backgrounds and more in-between animation)
And the final result:
I'll scan some of my doodles and drawings in soon and post them up.
Interesting Trivia
Where does the archer get his arrows from? He doesn't have a quiver on him!
The arrow on the beast's forehead in the beginning dissapears when he initiates the chase (pulled off during the reaction shot of the archer maybe?)
The beast took 2 arrows in the head and does not fall, but collapses when he gets shot from the back.
What was the most difficult shot I had to animate?
Definitely the 3D-ish chase sequence with the perspective going nuts, 2 characters running towards the camera swinging left to right. *Takes a deep breath* Yeah, so to start off, I had to animate a human character runcycle in the front view. Then, have him rotate left to right as he is running along the forest. Add in a few leaps and screaming animation and making sure they read clearly. Alongside that, I had to make sure it looks like he is actually running towards the camera, meaning as soon as he stops running, he should technically fall behind and look smaller in the distance.
Then, there comes the beast character galloping behind him with the same issues, except this time, ITS A BEAST running on all 4's! But it gets worse; the beast isn't just running for its life towards the camera, like the archer. No, no, that would just be too easy. He had to appear as if he was chasing the archer through the woods, menacingly as well as throwing in a few swipes and screaming its lungs off.
Then of course, we have the more technical issues, like the backgrounds moving in 3d space. This was done by using reference footage; I used Softimage XSI (a 3D package) - to model the main layout of the forest in 3D, very crudely might I add (in fear of simply tracing over the top). Heres a screenshot:

Once the reference video was imported to Flash, I had to go through, frame by frame of that 5 second footage, placing the trees in place. Yeah, did I mention I created a whole library of trees to use?
If I had more time, what would I improve?
I'd hire an assistant to do all the clean-up drawings and shadings. They are very crudely shaded at the moment, but could look way better if more time was spent on making it pretty. Also, if I were to redo this animation, I'd avoid animating the beast in the first place.

